

The faction can choose between a defensive doctrine with Anvil tactics with burst artillery shells and heavy tanks specializing in locking down points or an aggressive Hammer Tactics that employs concealment and allowing infantry sections to devastate armour and emplacements with Gammon Bombs and Assault Tanks and for support as well as use Emergency Speed to outrun enemy armor to expose weak points. The 25-pounder artillery located in their base is available as soon as the first base upgrade is constructed and can be directed by Snipers or upgraded Infantry Sections - this constitutes a deadly tool before enemy factions have access to their own artillery support, and is one of the many ways in which British artillery is dominant on the battlefield. A large part of their late-game strategy revolves around the powerful 17-pounder anti-tank guns available to them in various forms, such as in an emplacement and mounted on their Sherman Firefly, which allows them to combat more powerful armored vehicles such as the Tiger. Soviet enginees could construct a wooden hut HQ? still costs mp to make it a retreat point like everyone else.Much like the British of the original game, the British Forces have an emphasis on versatile and well-trained infantry, supported by powerful artillery and highly durable but slow tanks. I play as all the factions so this isn't a bash on a paticular faction as much of an observation of a game mechanic I feel could do with an update? Having the ability to retreat and not do the cross country sprint back to HQ is amazing but its too easy to chip away at the enemy and not worry about your losses as your sprint is small and your opponents is a dash across the map, over the horizon into the sun set.retreating shouldn't be used to gain an advantage. This isn't just about OKW either it's the same if you have 4xWehr vs 4xBrit or USF.

So would it not be a good idea to let every faction have the chance to retreat to a forward point? I play a lot of 4v4 games and if there is a game where as an example, 4xOKW vs 4xSoviets, OKW will usually (unless they have no idea what they are doing) doiminate the early game and hunker down around vital points purely on the retreat point.
